App Lab Gem ‘Dead Second’ Update Adding Manual Reload, Dual Wield, & New Levels PlatoBlockchain Data Intelligence. Vertical Search. Ai.

App Lab Gem ‘Dead Second’ Update Adding Manual Reload, Dual Wield, & New Levels

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App Lab shooter gem Dead Second is getting a big update this Friday ahead of a price increase; the update gives players many more ways to play, extra levels, and more polish.

In a sea of many experimental App Lab apps, Dead Second stands out as a highly optimized (120Hz) and polished Time Crisis-esque VR cover shooter designed for quick and digestible action. It’s solidity is surely thanks to the experience of pioneering VR developer Sean Edwards, the mind behind the very early VR game Lunar Flight (2012), and his studio Spunge Games.

Come Friday, Dead Second is due to get a big update which will give players more ways to play and improve graphics.

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The headlining features include dual-wieldable guns, manual reloading, a firing range for practice (and some leaderboard competition), and two new levels.

Along with those improvements, the Dead Second update—which the developer says is the game’s biggest yet—also brings additional polish with “significantly more detailed” weapon models, better looking muzzle flashes, and improved audio effects.

Oh and if you happen to have a bHpatics device, Dead Second now includes support for the vest, head, and arm haptic devices.

The Dead Second update is due to launch on Friday, August 12th. When the update launches the game will continue at its current $12 price for one week before being increased to $20.

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