ماساکی یاماگیوا، تهیهکننده توسعه Wo Long، در مورد سطح سختی Soulslike جدید Team Ninja که در نمایشگاه Xbox و Bethesda نمایش داده شد، اظهار نظر کرده است.
یاماگیوا زمانی که Bloodborne را منتشر کرد، قبلاً در استودیوی ژاپن سونی کار می کرد، بنابراین اهمیت سختی متعادل را درک می کند.
“Difficult games shouldn’t be difficult just for the sake of it,” Yamagiwa told IGN. “I think it’s really important that this difficulty exists for the purpose of delivering a sense of accomplishment to the players once they have overcome it. That’s why I think players should always be able to blame themselves when they die. The game has to be fair and its difficulty should never be unreasonable. In that regard, it works in my favour that I’m not very good at games myself. I’ll always naturally be judging the fairness of games.”