Posodobitev vdelane programske opreme PSVR 2 kaže na podporo za VR v žičnem računalniku, kar lahko uporabnike osvobodi PlayStation 5

Posodobitev vdelane programske opreme PSVR 2 kaže na podporo za VR v žičnem računalniku, kar lahko uporabnike osvobodi PlayStation 5

PSVR 2 Firmware Update Points to Wired PC VR Support, Potentially Freeing Users From PlayStation 5 PlatoBlockchain Data Intelligence. Vertical Search. Ai.

Sony announced last month it was bringing PC VR support to PSVR 2 sometime this year, although the company didn’t specify how or exactly when this would happen. While we’re no closer to knowing kdaj, all signs now point to a direct wired connection—holding a few implications for Sony’s VR strategy.

Glede na najnovejša posodobitev programske opreme PS5, PSVR 2 now works without needing Extended Display Identification Data (EDID) and DisplayPort Compression (DSC), two things which were baked into the headset’s firmware for use with PS5 consoles.

Here’s hardware analyst and YouTuber Brad Lynch’s (aka ‘SadlyItsBradley’) take on it:

As Lynch rightly asks, is Sony washing its hands of PSVR 2? It might be.

Supporting PC VR through a direct tether and ne a console-based streaming solution completely frees PSVR 2 from the PS5 ecosystem, letting users ditch the console entirely, which admittedly locks users into a fairly lackluster game catalogue. While this sounds great for consumers in general, it may point to troubled waters for the company’s VR strategy moving forward.

Of course, Sony hasn’t tipped its hand just yet, although it’s clear that the company is looking at it from a cost-cutting perspective, as it recently laid off eight percent of Sony Interactive Entertainment, which shuttered its London Studio (Kri in resnica) and, among others, reduced headcount at Firesprite (Horizontski klic gore).

Unlike Meta’s Quest platform, Sony ostensibly ni subsidized PSVR 2 hardware in effort to recoup on costs with software sales though—putting the MSRP of the $550 headset likely at or above the cost of production. Granted, we haven’t seen the hardware cost breakdown, although it’s at least clear that from the outset that Sony wasn’t beholden to funding the sort of anchor content that it needed in order to convert a significant portion of ~50 million PS5 owners.

Provided Sony is really untangling PSVR 2 from PS5, the company may even see it as a way to wind down its VR efforts. If instead the company went with a PC VR streaming solution that obvezna PS5, it would only really provide choice to existant PSVR 2 users, and not attract new users from helping to flush its backlog of unpurchased stock, as Sony has reportedly paused production on PSVR 2 due to low sales.

Časovni žig:

Več od Cesta do VR