Think Outside the Blocks: VR Puzzle Platformer ‘PathCraft’ Coming Soon to Meta Quest 2 PlatoBlockchain Data Intelligence. Vertical Search. Ai.

Think Outside the Blocks: VR Puzzle Platformer ‘PathCraft’ Coming Soon to Meta Quest 2

Get ready to think outside the blocks with PathCraft, a charming and clever VR puzzle platformer coming soon to the Meta Quest 2 from developer DevilCow and publisher Vertigo Games. Inspired by puzzle gaming classics like Lemmings from the ’90s, PathCraft is built from the ground up for VR to take full advantage of the groundbreaking features it enables.

In PathCraft, you’ll enter the colorful imagination of a child to help tiny cardboard characters traverse treacherous obstacles and solve challenging puzzles by placing blocks and crafting their path to safety.

PathCraft features a simple gameplay hook that’s easy to pick up and play for gamers of all experience levels. But the deeper you go, the more complex things become. And to take full advantage of Quest 2 hardware, PathCraft will even be fully playable without controllers using hand tracking.

“What I love about the hand tracking is the fact that it’s just so intuitive,” says DevilCow’s solo developer Daniel Yu. “One very memorable moment I had during development is when I showed my game to my mom to test it. Mind you, she’s not an average gamer, let alone a VR player. She couldn’t get past the third level, and I just couldn’t understand what could be so hard about it. Then I showed her the hand tracking version, and she just knew how to control it and managed to get past 15 levels in one session. That was an eye-opening moment for me.”

At launch, PathCraft will feature dozens of hand-crafted levels that are carefully designed to challenge and delight players, but the fun doesn’t stop there. Not only can you unlock new blocks, themes and customizable costumes the more you play, but there’s also a fully-featured editor that lets you craft your own levels and share them online for the world to try.

“When building a puzzle, I usually first think of the type of challenge I’d like to create,” says Yu. “There are several special blocks in the game that each have a unique ability. Using a combination of the cannon, which shoots cannonballs at the character, and a breakable block, is great for making time based puzzles where the player must make moves quickly in order to succeed.”

The ability to rise up the ranks with leaderboards,solving increasingly challenging puzzles, and the endless creativity of the community make PathCraft the type of game you can keep coming back to time and time again.

“I really hope someone makes a whole new game mode that I didn’t even think of,” says Yu. “When I was first experimenting with a level editor, I noticed you could create mazes with it. I think an escape room would make for a pretty cool puzzle.”

You can expect to enter a world of endless creativity when PathCraft comes to the Quest 2 soon. Stay tuned for more details!

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